South of Midnight: A Hauntingly Beautiful Stop-Motion Masterpiece

Compulsion’s South of Midnight has been captivating audiences with its dark fantasy and magical realist elements since the early trailers. The game’s setting, a mythical bayou-type location filled with folklore creatures, and its protagonist, Hazel, were heavily influenced by Guillermo del Toro’s Pan’s Labyrinth and Beasts of the Southern Wild. During hands-on gameplay, I was impressed by the game’s atmosphere, charm, and attention to detail.

The game’s combat mechanics, particularly as a Weaver, introduced me to a world of magic and intrigue. While some elements needed refinement, such as the autolock feature, the overall experience felt engaging and fun. The Haints, spooky figures that serve as the main antagonists, created an eerie sense of dread through their appearance and the game’s visuals.

What sets South of Midnight apart is its storytelling and world-building. The game’s narrative is presented in a storybook style, with collectible ghost stories and ephemera that flesh out Hazel’s character. The stop-motion animation, while polarizing for some, adds to the game’s unique beauty and charm. With its aim for 60fps on Series X and ongoing refinement, South of Midnight promises to be a hauntingly beautiful experience.

Despite minor issues, my time with Chapter 3 left me eager to explore more of the game’s world and story. The ultimate answer to the mysteries surrounding Hazel and her connection to the environment remains elusive, leaving room for curiosity and anticipation. As the April 8 release date approaches, South of Midnight is poised to captivate players with its captivating atmosphere and engaging gameplay.

Source: https://www.ign.com/articles/south-of-midnight-the-final-preview