Larian Studios Harnesses Machine Learning for Efficient Game Development

Larian Studios boss Swen Vincke is embracing machine learning technology to automate game-development tasks that “nobody wants to do.” The company uses machine learning systems to help with tasks such as motion capture cleaning, voice editing, and retargeting. This approach allows developers to speed up the process of creating new content while maintaining the human touch.

Vincke believes that machine learning can greatly benefit the gaming industry, particularly in terms of reactivity and agency in gameplay. By using procedural generation techniques, machine learning can create unique experiences for players. However, Vincke also acknowledges the potential red flags associated with machine learning and AI systems, including concerns about job replacement.

Despite these concerns, Larian is investing heavily in its team and human touch to complement automation. With more time freed up from repetitive tasks, developers can focus on creating more complex and engaging content. The use of machine learning has already enabled the studio to make significant advancements in game development, and Vincke’s vision for a future RPG project that surpasses previous releases is an exciting prospect.

As Larian looks to its next project, codenamed Excalibur, Vincke remains tight-lipped about details, but his enthusiasm for the potential of machine learning in game development is clear. With the company poised to expand the Baldur’s Gate series with new teams, Vincke’s vision for a “very big RPG” that dwarfs previous releases has fans eagerly anticipating what’s next from Larian Studios.

Source: https://www.gamespot.com/articles/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do/1100-6531123