Elden Ring Nightreign, the latest FromSoftware game, has been a thrilling experience for many players, but its lack of variety is a major concern. As a roguelike, it relies heavily on randomization, which can make each run feel different. However, this randomness also extends to the challenges and rewards, often leaving players feeling crushed after a single loss.
The game’s pacing and boss battles are particularly demanding, requiring players to be constantly “on” to survive. While this is true for traditional FromSoftware games, Nightreign takes it to an extreme level. The game needs more progression systems beyond random relics and objectives to give players purpose in repeated playthroughs.
One of the key features missing from Nightreign is checklists of challenges and unlocks. This type of system is typically found in other roguelikes, such as Hades, where players can unlock new forms for their weapons and apply modifiers to each run. These systems add a sense of purpose and replayability, making the game feel more satisfying.
FromSoftware has shown interest in adding post-launch support to Nightreign, including new characters, bosses, and DLC. However, it’s essential that these updates come with meaningful changes rather than simply copying existing trends. The studio should focus on creating unique features that make Nightreign stand out as a roguelike game.
Ultimately, Nightreign has the potential to become an excellent co-op roguelike if FromSoftware addresses its lack of variety and adds more progression systems. With some structural changes, players can set sliders to easy modes, aiming for four days instead of two, or fight the final boss on NG++ levels to earn special rewards. By doing so, Nightreign can become a game that’s both challenging and rewarding, offering players countless hours of enjoyable gameplay.
Source: https://www.pcgamer.com/games/rpg/elden-ring-nightreign-is-the-first-fromsoftware-game-that-i-honestly-wish-i-could-play-on-easy