End Of Abyss, developed by Section 9, a veteran studio of Little Nightmares, is a top-down shooter that takes inspiration from the dark world of Dark Souls. The game’s underground labyrinth setting is full of waiting shadows, mysterious doorways, and fungal grottos, making it essential to use the handheld scanner to navigate this treacherous environment.
The game’s controls are well-balanced between speed and weightiness, with a rolling dodge mechanic that can be tempting but also leaves you vulnerable to enemy attacks. The scanner is a crucial tool in the game, not just for navigation but also for detecting hidden enemies and ambushes.
As I explored the game, I encountered a variety of enemies, from zombies to bear-sized hand monsters. While some enemies have snaky surprises, upgrading your guns at crafting stations can make them more formidable opponents. However, the unpredictable spawning of enemies could be a problem if not addressed in future updates.
The camerawork is quietly accomplished, and the game’s atmosphere feels oppressive and foreboding. The only major letdown was the area boss, which felt somewhat underwhelming compared to the rest of the game.
Overall, End Of Abyss shows promise as a horror-focused shooter with a unique setting and gameplay mechanics. While there are some minor issues, it’s clear that Section 9 is trying to create something special. With careful tuning, this game could become a must-play for fans of dark shooters and horror games.
Source: https://www.rockpapershotgun.com/end-of-abyss-is-a-dark-soulsy-shooter-spawned-from-the-bowels-of-little-nightmares