How Sonic Racing: CrossWorlds Was Built for Fun and Fairness

Sonic Racing: CrossWorlds was originally designed with a limited number of items to ensure a fair and fun racing experience. According to Takashi Iizuka, the game’s producer, the development team aimed to create a “balanced, fair” racing game from scratch.

The team started by designing vehicle and course elements first, focusing on creating a enjoyable racing mechanic. Once they had nailed this aspect, they added items to enhance gameplay. However, Iizuka emphasized that these items were not set in stone, and the team conducted extensive playtesting to identify and remove any stressful or unfair elements.

Through multiple playtests and balance passes, the team fine-tuned the game to achieve a “right amount of chaotic” while maintaining fairness and fun. The goal was to create an experience where players could have fun competing with each other without feeling exploited by powerful items.

The result is a game that balances challenge and enjoyment, ensuring players are engaged and invested in the racing experience. With its unique blend of Sonic characters, Minecraft elements, and Hatsune Miku appearances, Sonic Racing: CrossWorlds aims to provide a lasting gaming experience that goes beyond just initial excitement.

Source: https://www.gamesradar.com/games/sonic-the-hedgehog/veteran-sonic-producer-says-sonic-racing-crossworlds-team-completely-removed-items-from-the-game-if-they-were-too-stressful-or-let-players-win-all-the-time