Nvidia, AMD, and Intel have adopted AI-powered techniques to enhance graphics capabilities. Now, Arm has entered the fray with Arm Accuracy Super Resolution (Arm ASR), based on technology initially developed by AMD. Initially designed for mobile GPUs, Arm ASR was showcased in a demo for Unreal 5 on a mobile platform, speeding up rendering by 30 percent.
Arm ASR is an Unreal Engine plugin, set to be released today, with a Unity plugin due later this year. It’s built upon AMD’s FidelityFX Super Resolution 2, using temporal upscaling instead of image scaling. Arm plans to expand it to other platforms but hasn’t specified the exact timeline or targets.
To use Arm ASR, developers simply need to enable the plugin and configure project settings for Temporal Anti-Aliasing. Prominent game studios have integrated the technology into their development processes, improving game performance at the same visual quality.
However, Qualcomm’s IP litigation with Arm has raised uncertainty about licensing access. Geraint North, vice president of developer platforms at Arm, declined to comment on the situation but assured that Arm ASR is now open-source and available to all developers.
As the Arm ecosystem continues to address compatibility issues in Windows on Arm, Arm ASR may make gaming on these devices more attractive to developers and end-users.
Source: https://www.pcworld.com/article/2641632/arm-gpu-upscaling-could-be-just-the-thing-snapdragon-pcs-need.html