Avowed has left me with a lingering sense of unease, long after the game’s closing hours. The tense battles and carnage during its final act are nothing compared to the weight of the choices I had to make in the middle of what seemed like ordinary dialogue sections. For fans of Obsidian and Pillars of Eternity, this is familiar territory.
What sets Avowed apart from other RPGs is its ability to present tough choices that truly test your convictions. The game doesn’t shy away from showing you the consequences of your actions, no matter how devastating they may be. A decision might mean killing a certain number of people, with varying outcomes depending on your personal values.
The problem is, there’s no right or wrong choice. Every decision is flawed, and someone in your party will likely hate you for it, even if you made the seemingly “right” decision. I experienced this firsthand, as entire cities were left in ruins, and people turned against me due to a decision that was meant to save them.
Avowed’s narrative is built on this principle of moral ambiguity. The game doesn’t offer easy fixes or clean solutions; everything is imperfect, and the fate of the world rests on your shoulders. There are no second chances to revise your decisions or ensure the best outcome. You must choose who dies and make peace with that.
This approach is both a strength and a weakness. While it makes for a thought-provoking experience, it can also be overwhelming and difficult to stomach at times. However, this is where Avowed truly shines – by presenting a world in chaos and forcing you to reflect on your own values and motivations.
If you’re considering playing Avowed, be warned: the game isn’t for those who want easy decisions or a comforting narrative. It’s a test of your convictions, and it will leave you questioning your own morality long after the credits roll.
Source: https://aftermath.site/avowed-decision-choices-story-im-so-sorry-everybody