Blender is more than just a 3D modeling app – it’s a free and open-source tool that covers the entire 3D creation process, from modeling and rigging to animation and rendering. With its versatility, artists use Blender to create everything from animated films to virtual reality environments.
Initially, I thought Blender couldn’t replace Photoshop due to its different node-based workspace. However, it surprisingly offers precise non-destructive adjustments with its Compositing tool, which functions as an image editor. This includes color correction, chroma keying, and masking for subject isolation.
Blender’s video editing workspace called VSE is also impressive, offering multi-layer editing with standard controls and effects like transitions and text overlays. It integrates seamlessly with other workspaces, making it a powerful tool for 3D rendering and animation.
One of the most surprising aspects of Blender is its ability to replace After Effects with its Animation feature. The library offers a wide range of effects, which can be animated using transform controls and keyframes. This setup allows for parameter-based animations, giving users more control over their elements.
In summary, Blender has become an essential tool in my workflow, replacing Photoshop, Premiere Pro, and After Effects. Its unique node-based interface may take time to get used to, but the benefits of precision non-destructive editing and seamless integration with other workspaces make it a valuable asset for any creative professional.
(Note: I’ve simplified the text while maintaining the original content, condensed some paragraphs, and reorganized the structure for easier reading.)
Source: https://www.xda-developers.com/open-source-tool-replaces-photoshop-premiere-pro-and-after-effects