Nintendo’s latest Switch 2 exclusive, Donkey Kong Bananza, is built around destruction – literally. The game’s creators took inspiration from the chaos of Super Mario Odyssey and ran with it, creating a world where Donkey Kong can smash everything in sight.
According to director Kazuya Takahashi, the game’s concept was born out of breaking things. “What we were really going for was this gameplay experience that comes from destruction,” he says. This simple premise led to the development of Bananza, which features voxel technology, allowing players to destroy various materials like rocks, mud, and even molten chocolate.
The game’s designers also experimented with Donkey Kong’s character, moving away from his classic role as a destructive force. Instead, he’s joined by a young Pauline, who brings her own set of skills – including singing. Pauline’s music serves as a guide for the player, helping them navigate the levels and interact with enemies.
Bananza’s focus on destruction is not just limited to gameplay; even the user interface (UI) gets in on the action, breaking buttons into pieces when selected. The result is a game that feels like it was built from the ground up around the idea of smashing things. With its unique blend of voxel technology and creative character design, Donkey Kong Bananza is a must-play for fans of Nintendo’s Switch 2 exclusive titles.
The game’s developers, who worked on Super Mario Odyssey, have outdone themselves with this latest title. By embracing destruction as a core gameplay mechanic, they’ve created something truly unique and engaging. With its fast-paced action and diverse environment, Bananza is sure to keep players entertained for hours on end.
Source: https://www.theverge.com/nintendo/703468/donkey-kong-bananza-developer-interview-switch-2