A petition by Ross Scott’s Stop Killing Games to make purchased video games playable on private servers has gained significant traction, reaching over 1.2 million signatures. However, the organization Video Games Europe has issued a statement disapproving the initiative, citing concerns that it would limit developer choice and increase costs.
Video Games Europe claims that private servers are not always a viable alternative for players, as they do not provide the same level of security and protection as official games. The organization notes that many games are designed to be online-only from the start, and that developers and publishers ensure players are given fair notice when making changes to their services.
Despite this, Stop Killing Games argues that private servers would allow players to continue accessing and playing purchased games even after they have been delisted by their developers. Video Games Europe has released a five-page document outlining its arguments against the proposal, but critics argue that it is an attempt to preserve the status quo and protect the interests of large game publishers.
It appears that Video Games Europe’s opposition to the petition is motivated by its own financial interests, as many of its members are among the industry’s largest game publishers. The organization’s lobbying efforts have led some to question whether it truly represents the interests of gamers or just those of the gaming industry as a whole.
Source: https://80.lv/articles/aaa-publishers-speak-out-against-the-stop-killing-games-initiative