The gaming industry’s adoption of Artificial Intelligence (AI) shows no signs of slowing down, despite concerns over legal challenges and potential fan backlash. Major publishers, including Take-Two Interactive and Electronic Arts, have acknowledged the use of AI technologies as a multifaceted risk.
The earliest games to utilize content automation technologies date back to the 1980s, with procedural generation emerging in the 2010s. Large language models like GPT-2 have further advanced generative AI capabilities. Companies like Epic Games and Activision are embracing AI to boost productivity and replace developers and artists.
However, many gamers are opposed to using generative AI, citing concerns over job losses and uncredited use of human creators’ work. This has led major developers to warn about social and ethical issues linked to such technologies.
While some companies, like CD Projekt, are cautious due to legal IP ownership concerns, others remain committed to AI adoption. Market.us predicts the generative AI gaming market will grow into an $11.11 billion industry by 2033.
Despite these risks, the use of AI in game development continues to gain momentum. Activision has admitted to using AI-generated assets, sparking fan discontent. The industry’s future use of AI remains a topic of debate among developers and publishers.
Source: https://gamerant.com/video-games-using-ai-player-backlash-fears-ea-take-two-cdpr-job-loss