Going Back to Roots: Kingdom Come: Deliverance 2’s Quest for Freedom and Challenge

Game developer Ondřej Bittner from Warhorse Studios says their new RPG, Kingdom Come: Deliverance 2, aims to recapture the sense of freedom and discovery found in classic games like Oblivion. Bittner believes instant gratification has become a problem in modern gaming, leading to burnout and dissatisfaction.

Bittner explains that the studio’s approach is to go back to the roots of RPGs, with less hand-holding and more emphasis on player choice. This means players are free to explore and discover their own path, without being constantly bombarded with quests and rewards. The goal is to create a sense of liberation and excitement, similar to playing Oblivion for the first time.

However, this approach can also lead to frustration and confusion, especially for younger players who are used to more guidance. Bittner acknowledges that finding the right balance between challenge and accessibility is crucial.

To achieve this balance, Warhorse has implemented various mechanics, such as survival systems and NPC interactions. For example, when you’re introduced to the game world, you’re left with no money or equipment, making it essential to find your feet before pursuing the main quest.

Bittner notes that launching an RPG during a brutal month for games can be challenging, but they aim to create an immersive experience that will keep players engaged. The studio’s confidence in their world and its willingness to let players explore freely make Kingdom Come: Deliverance 2 one of the best RPGs in recent years.

Ultimately, Bittner wants to empower players to take control of their experience, making choices and facing challenges that are meaningful and rewarding. By going back to the roots of RPGs, Warhorse has created a game that feels fresh, exciting, and utterly immersive.

Source: https://www.gamesradar.com/games/rpg/instant-gratification-in-gaming-has-become-a-problem-kingdom-come-deliverance-2-dev-says-the-rpg-is-meant-to-feel-like-a-spiritual-successor-to-oblivion-and-morrowind