Hollow Knight: Silksong was announced as the release date of September 4, causing some indie developers to delay their own game launches. Panik Arcade, the developer of CloverPit, has rescheduled its release from September 3 to September 26. The studio cited the need to polish the game and avoid overshadowing Silksong.
Frogteam Games, a developer of the metroidvania Stomp and the Sword of Miracles, also announced a delay for its demo, citing the desire to give it more visibility without competing with Silksong’s massive marketing efforts.
Aeternum Game Studios delayed their metroidvania Aeterna Lucis from September to 2026 due to concerns about overshadowing Silksong. The studio expressed gratitude towards Team Cherry and acknowledged that Silksong’s release would be a major event in the gaming industry.
While some developers are hesitant to launch around the same time as Silksong, indie game developer Necrosoft released its RPG Demonschool on September 3, choosing not to delay.
Even bigger-name developers like Bennett Foddy of Getting Over It fame are considering delaying their releases due to the massive hype surrounding Silksong. However, some experts argue that devs overestimate the impact of a single game’s release on sales and visibility.
Team Cherry’s long-awaited sequel has taken the gaming industry by surprise, growing from an anticipated release to a highly-anticipated event. The studio’s decision to delay Silksong may have inadvertently created a ripple effect among indie developers, who are now rethinking their own plans.
Source: https://aftermath.site/silksong-indie-delays