The Monster Hunter Wilds benchmark has arrived on Steam, and it’s forcing PC gamers to make difficult choices about graphics settings. With DLSS 4 potentially helping out aging GPUs like the RTX 3070, some gamers are finding compromises between image quality and framerate.
Capcom’s latest game promises a sense of how well it will run on PCs at launch, but the benchmark reveals that even with DLSS enabled, frame rates can drop below 60 FPS. The game requires significant sacrifices in settings like anisotropic filtering, rendering distance, and texture quality to achieve smooth performance.
Using DLSS Performance mode improved average framerate from 54.43 FPS to 64.24 FPS, but the game still struggled with lower-end settings. This suggests that real-world performance may be worse than the benchmark results indicate.
While Capcom’s decision to release the benchmark early may raise concerns, it does indicate that PC performance won’t be disastrous on day one. The full PC Gamer review and hardware analysis will provide more insight into Monster Hunter Wilds’ performance.
Source: https://www.pcgamer.com/games/action/the-monster-hunter-wilds-benchmark-is-here-and-my-poor-rtx-3070-is-now-crying-sub-60-fps-tears