Monster Hunter Wilds Explores Hunters’ Purpose

Monster Hunter Wilds art director Kaname Fujioka says the new game intentionally delves into the question fans have debated forever: “What is a hunter?” The latest series installment, set in the Forbidden Lands, offers a thought-provoking story that encourages players to consider their role as hunters.

In an interview with PC Gamer, Fujioka explains that the game aims to showcase what hunters are like in a world filled with diverse life and culture. The Forbidden Lands, where Wilds is set, are raw and untamed, presenting both dangers and wonders. The game pushes players to think about the ecosystem’s needs for protection, raising questions about whether their vision of conservation is accurate.

Fujioka emphasizes that Monster Hunter Wilds doesn’t aim to be a traditional RPG; it was a natural outcome of other decisions made by the developers. The series’ veteran devs advise new players not to rush into the game, as the experience is best enjoyed at its own pace.

The latest installment finally addresses the age-old debate about whether hunters are truly monsters or just misunderstood protectors. Wilds interrogates hunters just as thoroughly as they interrogate beasts, providing a fresh perspective on what it means to be a hunter. With first-time-limited event quests available now, fans can participate in limited-time challenges and earn special rewards.

With Monster Hunter Wilds, Kaname Fujioka’s vision seeks to answer the question that has plagued fans for years: “What is a hunter?” The game invites players to join the conversation and explore their role as hunters in a thought-provoking narrative.

Source: https://www.gamesradar.com/games/rpg/monster-hunter-wilds-art-director-and-20-year-series-vet-says-the-new-game-intentionally-leans-into-a-question-fans-have-debated-forever-what-is-a-hunter