In Stalker 2, players must decide whether to shoot or knock out Solder, a character who sold them false information. The choice seems significant, but its impact is limited by the game’s design.
When encountering Solder, players are presented with two options: shoot him dead or knock him out. While both actions appear to have no immediate consequences, the decision ultimately boils down to personal preference. Players can loot the room for healing items, food, and a valuable attachment before making this choice.
Solder explains that he only marks anomalies on maps and occasionally sells information, claiming he didn’t intentionally provide false data. He also reveals that Nestor oversees the “Scanner business” and is responsible for the missing scanner. However, knocking out Solder does not have any notable long-term effects, and neither option provides significant rewards.
The choice seems less impactful than other decisions in the game, such as deciding who to give sensors to or whether to help or kill Squint. Nonetheless, players can still exercise their agency by choosing one method over the other.
Source: https://www.gamesradar.com/games/fps/stalker-2-solder-shoot-knock-out